O melhor lado da Wanderstop Gameplay
O melhor lado da Wanderstop Gameplay
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Grow and harvest the ingredients needed for tea, and then mix them together in an unusual tea-making contraption. Along the way, speak with the many travelers who pass through the shop, learn their stories and make tea that’s just right for them.
There are a lot of open-ended dialogues in this game. That’s because the story moves in chapters, and with each chapter, we meet new customers while the ones from the previous one are simply… gone.
But even with that small complaint, Wanderstop remains one of the most beautifully crafted, emotionally resonant games I’ve ever played.
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The closest we get to reexamining our lives in most cozy games is moving away from the city for a taste of rural life. In Harvest Moon, Story of Seasons, Animal Crossing: New Horizons, or Stardew Valley, your character throws in the towel at their fast-paced corpo job and immediately adjusts to being a laid-back landworker with absolutely zero ego.
You realize—this isn’t a cozy retreat. It’s a forced retreat. The game doesn’t ease you into relaxation. It shoves you into it, trapping you inside a world that Elevada herself struggles to accept. And that’s when it really sinks in. This is not a game about running away to start over. This is a game about being made to stop.
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Because, pelo. It’s not okay. I want to know. I was invested in his story. I wanted to see him succeed, I wanted to keep teasing him about how lame of a knight he was, I wanted him to continue being a part of Alta’s journey.
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When I saw that the minds behind The Stanley Parable and The Beginner’s Guide were also the ones making Wanderstop, I knew what to expect… or, at least, I thought I did. I anticipated its immensely emotional story, wry sense of humor, and at least one strange twist – but while I got all of those things and more, what I didn’t see coming was that a game about making tea and avoiding burn out would force me to grapple with my own hold-ups around productivity in such an intimate way.
But the fact that Boro asks this of Alta—acknowledging the frustration, treating it as valid instead of dismissing it—that struck something in me that only the cartoon Bluey has ever managed to do.
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And maybe that’s one of the hardest parts of Wanderstop—the game asks you to be okay with not knowing. But of course, the tea shop itself isn’t just a backdrop for these conversations.